3/24/2024 0 Comments Ascii art fairytale characters![]() ![]() ![]() Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are printable characters, which severely limited its scope. ASCII codes represent text in computers, telecommunications equipment, and other devices. Nasjonalmuseet's Treasures I Want to Steal - Arkit.ASCII ( / ˈ æ s k iː/ ⓘ ASS-kee), : 6 abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication.My Suggestion for a Community Response to the Abus.Laughing Panjandrum's ASCII Dungeons I Want to Exp.Kyle Marquis's Dungeon I Want to Explore - The Sea.My Gift to You - The Old School Phoebe Meme.5e Character Backgrounds - What Purpose Do They Se.You can find them at Imminent Demon Engine, where they're currently writing about a Dark Sun -esque setting! Update: After posting this, Laughing Panjandrum, the creator of these images, reached out to me and shared their blog link. Instead they just sit there, deprived of context, not even a diamond in the rough - a diamond in the void.īe sure to check Imminent Church Engine's page again in the future to see if they post any more of these images. But who is the author, what are their views, have they used these at the table, do they have a blog? Who knows. There's a spark of vital creativity, yet the text also has the hallmarks of someone who's well familiar with the evaluative standards that Bryce Lynch of Ten Foot Pole, for example, applies to adventure writing. The art is an aesthetic I've seen before, but not often, and not recently, outside of roguelike video-gaming. There's something so fascinating seeing something like these two dungeons. The treasure is similar, brief descriptions of the objects, followed by a price, denominated in silver. A couple monsters have special considerations, like the fact that if a Creeping Thing kills someone, it'll "begin to ravenously devour the victim, ignoring all else." Again, the writing here is brief, but I think gives you enough to work with so you're not grasping at straws. You get the number of hit dice, how they attack, and how they defend themselves. The monsters are written up in a way that's rules-light and is basically universally compatible. The monsters and treasures are all unique here. Sunlight shines through cracks in the ceiling." Hall also overgrown with lichen and flowers. "1 Entrance - Tomb door is shut but unlocked, overgrown with vines. Here's an example that really highlights the visual imagery of the writing, from the entryway to the Tomb: The Church has a lot of floral and, well, church imagery, while the Tomb is full of machines and glass. The writing here is pretty terse, but manages to pack in a lot of visual detail, and in both cases, the dungeons are fairly tightly themed. (Although by this argument, Mega Man is also a horror game, so my definition might be flawed.) ![]() Which isn't to say there aren't a number of small monsters in each dungeon, but the "boss" of each area is much more dangerous than anything else in the place. I would categorize both these adventures as "horror," since both involve exploring a creepy abandoned space, piecing together clues about what awful thing happened here in the past, and then potentially fighting a single large and extremely dangerous monster at the climax. ![]() I definitely feel an urge to try copying this visual style. I think the only way I could like it more would be if the background were dark blue instead of black. The pink numbers also look good against all those cool colors. There's more contrast, and even areas with a lot of similar-colored tiles have a bit of variation that breaks the possible monotone up nicely. Personally, I also find this one prettier. There's more treasure and a few different factions for the player characters to interact with. The second in the Tomb of King Oraine (also called the Tomb of Cursed Glass on that index page I linked to.) This one has more rooms, more interesting paths and loops, and more going on. The small square rooms on the right-hand side are also meant to be stocked using a small random table during play. In all, there's fewer rooms and less going on in here. I think it may technically be the larger of the two, though that's in part because of the large exterior space. The first is the Church of the Ailing Flower. Tomb of King Oraine by Imminent Church Engine They've created two quite-beautiful dungeon maps using only colorful ASCII text characters, and I'm hopeful that they'll eventually create more.Ĭhurch of the Ailing Flower by Imminent Church Engine I have no idea who Imminent Church Engine is, and I can't remember how I initially found a link to their website, but I'm glad I saved a copy. ![]()
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