![]() ![]() ![]() The range of emotions is richer and more dynamic, exploring not only the dread of being hunted by grotesque creatures but also feelings of togetherness and warmth. Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.Ĭontinuing on from where the soundtrack of the original game left off, Little Nightmares II goes beyond the claustrophobic chambers of The Maw and enters more open spaces. Six’s presence is represented by naivist melodic motifs resembling children's rhymes - but with a bleak and nauseating twist that captures the deeply unsettling mood of The Maw and its influence on visitors. These are blended with sound elements from the game’s world itself – distant bangs on a metal hull, boat horns, pots and pans, metallic shrieks from a metal cage being dragged across a concrete floor – the goal being to create a blurred line between musical elements and environmental sounds. The main building blocks are recordings of acoustic instruments such as music box, trombone, accordion and vocals - often heavily processed and filtered to create a surreal and otherworldly feeling. The soundtrack spans everything from the calm ambient pieces of the game’s explorative moments to the nightmarish industrial mayhem of the intense pursuit sequences. Little Nightmares is a darkly whimsical tale about a girl called Six who must escape captivity from a vast, mysterious vessel called The Maw. This is where he composed the music of the Little Nightmares games. In 2011, he started working as an audio designer for the video game studio Tarsier Studios in Malmö, Sweden. It was the sounds that fascinated him most, the feel of them and their different textures. When he was 7 years old, he got Kraftwerk’s album The Man-Machine. His musical interest was awoken at an early age. ![]() Tobias Lilja was born in the small Swedish town of Anderstorp in 1984. ![]()
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